Struct drm::mode::Connector
[−]
[src]
pub struct Connector { /* fields omitted */ }
A connector represents the final output.
Usually a physical display connected by a cable.
Methods
impl Connector
[src]
fn props<'a>(&'a self) -> Props<'a>
Get an iterator over the properties of this connector and the values they have been set to.
fn modes(&self) -> &[ModeInfo]
List of avaible modes on this connector.
fn possible_encoders(&self) -> &[Id<Encoder>]
List of encoders that can be used with this connector.
fn encoder_id(&self) -> Option<Id<Encoder>>
Show the current encoder being used.
fn connector_id(&self) -> Id<Connector>
Get the id of this encoder.
fn connector_type(&self) -> ConnectorType
Get the type of connector.
fn connection(&self) -> Connection
Get the state of the connector. (Connected/Disconnected).
fn subpixel(&self) -> Subpixel
Get the subpixel layout. (The positions the colors are layed out on the screen).
Trait Implementations
impl Debug for Connector
[src]
impl Clone for Connector
[src]
fn clone(&self) -> Connector
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more