Enum drm::mode::ConnectorType
[−]
[src]
pub enum ConnectorType {
Unknown,
VGA,
DVII,
DVID,
DVIA,
Composite,
SVIDEO,
LVDS,
Component,
_9PinDIN,
DisplayPort,
HDMIA,
HDMIB,
TV,
EDP,
VIRTUAL,
DSI,
}Types of connectors.
Variants
UnknownVGADVIIDVIDDVIACompositeSVIDEOLVDSComponent_9PinDINDisplayPortHDMIAHDMIBTVEDPEmbedded display port eDP.
VIRTUALDSITrait Implementations
impl Debug for ConnectorType[src]
impl Copy for ConnectorType[src]
impl Clone for ConnectorType[src]
fn clone(&self) -> ConnectorType
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Hash for ConnectorType[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher1.3.0
Feeds a slice of this type into the state provided.
impl Eq for ConnectorType[src]
impl PartialEq for ConnectorType[src]
fn eq(&self, __arg_0: &ConnectorType) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0
This method tests for !=.
impl Ord for ConnectorType[src]
fn cmp(&self, __arg_0: &ConnectorType) -> Ordering
This method returns an Ordering between self and other. Read more
impl PartialOrd for ConnectorType[src]
fn partial_cmp(&self, __arg_0: &ConnectorType) -> Option<Ordering>
This method returns an ordering between self and other values if one exists. Read more
fn lt(&self, other: &Rhs) -> bool1.0.0
This method tests less than (for self and other) and is used by the < operator. Read more
fn le(&self, other: &Rhs) -> bool1.0.0
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
fn gt(&self, other: &Rhs) -> bool1.0.0
This method tests greater than (for self and other) and is used by the > operator. Read more
fn ge(&self, other: &Rhs) -> bool1.0.0
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more